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Old Nov 15, 2007, 07:32 AM // 07:32   #1
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Default GW2: Linked accounts and Human Ancestry (long)

We know that it will be possible to link our GW1 and GW2, and we know that our GW2 characters will inherit some (as of yet unknown) benefit from our monuments in GW:EN. What if we took this concept one step further and allowed the human characters of GW2 to define themselves in terms of lineage? The Norn have their strength, the Asura their intelligence, why not let the humans have their heroic bloodlines?

As I envision it, when you make a human character in GW2 you would first choose your ancestry. Where do you trace your blood? This might afford you some small bonus associated with that racial stock. Nothing earth shattering.

Next, from a pool of characters defined by your ancestry, you'd select one Revered Ancestor, someone from whom your character is directly descended. This Revered Ancestors could be drawn from the cast of GW1. Maybe Mehnlo is your grandfather, and so you've inherited his sex appeal. Or maybe your new Krytan-stock ranger inherited Zho's (single) eye for accuracy. In any case, whatever character you choose will afford you some specific benefit associated with the Revered Ancestor in question.

Here's more or less how I'd do it. Each Revered Ancestor (henceforth abbreviated as RA) has five traits, each one equating to some benefit or bonus. As a descendant of this Ancestor, you can select TWO traits to define yourself. So maybe Koss has the traits (and I'm intentionally glossing over what these might actually DO, by the way) Brute, Charming, Connected, Daring, and Relentless. Maybe you envision your new Kournan-stock character as a swashbuckler, so you select Koss as your ancestor and take Charming and Daring. Simple.

Obviously some people will want to make their human GW2 characters explicitly related to their GW1 characters. This too can be arranged. Once the two accounts are linked your GW1 characters become candidates for Revered Ancestor. Which traits he or she offers as an RA depends on his or her class, titles, and recorded accomplishments. Unlike NPC RAs, player-made characters can offer more than five traits to choose from, but keep in mind that these traits are not unique. They can each be had by picking an appropriate NPC RA.

So, using your own GW1 character as a RA does NOT give you better traits, but rather, a better selection of traits. There might not be an NPC RA that offers both Brute and Clever, but your GW1 character might be able to offer both together. Ah, but maybe that one NPC RA offers Indomitable, a trait you really want, bunched with some other traits you're not as interested in. And maybe offering the Indomitable trait requires your GW1 character to have earned the title "My Apartment Smells of Rich Mahogany." Yikes. Suddenly there's a good argument for taking an NPC RA instead, even if it means having a sub-optimal second trait.

Does this make sense? Anyone else think this would be kind of cool? I'm sure it doesn't need to be as complicated as I'm making it out to be.

Unmaker

Edit: Allow me to clarify a few of my ideas. Firstly, understand that I wouldn't want these traits to be too powerful. I imagine them as merely handy, being limited in scope and/or situational. Maybe the Hard-headed trait means your character is less likely to be stunned or dazed. Useful? Certainly - but only under the appropriate circumstances. Also, to be clear, I don't intend these traits to serve as a replacement for a class system. In fact, while we're on the subject of class, traits shouldn't exist that are only useful to one class. Even the Brute trait, for example, should also somehow benefit a spellcaster. Granted, some class-trait combos will be more useful than others, but no trait should be married to a single class.

As I see it, the other races already have their traits as defined by their race. Norns are strong. Asura are smart. Maybe the other races have stronger, but fewer traits. Or maybe they have more traits, but (since they're not human) don't get to choose what those traits are. The advantage of playing a human (in this proposal) is that you have a greater variety of trait combinations to choose from. Anyway, that was sort of my thinking.

Last edited by unmaker; Nov 15, 2007 at 04:30 PM // 16:30..
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Old Nov 15, 2007, 11:20 AM // 11:20   #2
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Is GW2 going to have such character depth? Its a far more "traditional" rpg approach than what we currently have.

i like the current skill system, i love fallout perks style as well...theproblem is that with your system you get kinda locked into a specific profession/class (you char is better at spells so he MAGE!) if anything i would have wanted the reverse.
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Old Nov 15, 2007, 02:23 PM // 14:23   #3
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I like the idea, as long as it's a rollover or RA from one of my own previous characters, rather than an NPC.
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Old Nov 15, 2007, 02:41 PM // 14:41   #4
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Quote:
Originally Posted by Sleeper Service
i like the current skill system, i love fallout perks style as well...theproblem is that with your system you get kinda locked into a specific profession/class (you char is better at spells so he MAGE!) if anything i would have wanted the reverse.
I feel the same way, this would be great to have, but the bonusses should not tear any human away from being the balanced race.

So stuff like Brute and accurate eye, that boost you in a field for 1 single class would be bad.
They should be bonuses that do not have a big impact on your diversity, sex appeal is a good example of that, makes stuff from opposite gender merchants and crafters cheaper.
Indomitable, I think is spell/interrupt resistance; which is also good because it helps everyone not only a single class.

I also like the idea of the traits being based on titles and other hard to get GW1 things.
Also you hinted, that you could want Indomitable, in GW2 so you could log in to GW1 and get the title; go back to GW2 and take Indomitable.
I wonder if it will work like that, it would be great if it did.
It gives the hugest timewarp jetlagg, but is also really dynamic.

/signed, long as humans stay the undefined class-race they are.
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Old Nov 15, 2007, 04:37 PM // 16:37   #5
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I added further clarification to the idea in the original post. And yes, System_Crush, I was thinking some (fairly hardcore) players might want to travel back to GW1 to line up better options for their GW2 character. :-)

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Old Nov 15, 2007, 05:10 PM // 17:10   #6
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It's an awesome idea.


It just kind of screws with the ideas of builds, which... is good and bad for some people. Let's say only a Warrior/Monk (lol) can farm a super hard enemy (lol). You have to have _____ and ______ traits to be successful and choose ____ as your ancestor, _____ as your cousin etc. :P

You'd pretty much just have to make a whole new character.
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Old Nov 15, 2007, 05:40 PM // 17:40   #7
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Quote:
Originally Posted by Ugoff The Unholy
It's an awesome idea.


It just kind of screws with the ideas of builds, which... is good and bad for some people. Let's say only a Warrior/Monk (lol) can farm a super hard enemy (lol). You have to have _____ and ______ traits to be successful and choose ____ as your ancestor, _____ as your cousin etc. :P

You'd pretty much just have to make a whole new character.
Well, yes, that's an excellent point. While I don't envision these traits as being a "make or break" benefit, I do know that certain hyper-competitive players will freak out if they don't have that 0.002% edge over the competition. :-)

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